ANI
20 Aug 2025, 20:39 GMT+10
New Delhi [India], August 20 (ANI): The Promotion and Regulation of Online Gaming Bill, passed by the Lok Sabha on Wednesday, is a significant bill aimed at regulating online gaming, recognising its growing importance in the digital sector, Union Minister for Electronics and Information Technology Ashwini Vaishnaw said.
'The bill identifies three segments within online gaming,' the minister told reporters after the passage of the Bill in the Lok Sabha.
The Minister said that E-sports are rapidly gaining prominence and will receive legal recognition. Online social games, which are played without monetary stakes are also to be promoted for family and friendly interaction.
'Online money games, which have become a major societal concern due to addiction and financial losses, leading to extreme cases, including suicides,' the minister said. The World Health Organization has classified this as a public health issue termed 'online gaming disorder', the minister said.
The Bill was introduced in the Lok Sabha earlier today.
The Bill was brought in to encourage e-sports and online social games while prohibiting harmful online money gaming services, advertisements, and financial transactions related to them. The Bill seeks to completely ban on offering, operating, or facilitating online money games, irrespective of whether based on skill, chance, or both.
'When it comes to society, middle-class people, or a segment of industry. When it comes to society and the government revenue, our prime minister has always chosen the society. Never have we compromised on the interest of the society,' Union Minister for Electronics and Information Technology Ashwini Vaishnaw said, requesting the House, particularly the Opposition members, to unanimously pass the Bill in the Lok Sabha. Opposition members continued raising their slogans, as the Bill was passed by voice vote.
'Online gaming has three segments. First is e-sports which needs strategic thinking, team building, enhances cultural exchange...Second segment is online social games, be it Solitaire, Chess, Sudoku. They are educative and entertaining. They are widely played,' Vaishnaw further said.
'There is a third segment, online money game, which is a cause of concern in the society. There are people, there are families who got addicted to online money games. They lose their hard-earned money. Algorithms are sometimes such that it is different to know with whom you are playing. Algorithms are opaque.'
'Many families have been devastated, many died by suicide,' the minister said. Online money game is seriously affecting families, terror being financed, money being laundered.
There will be no punishment for those playing online money games; it is only the service providers, advertisers, promoters, and those who financially support such games will face the consequences, said sources.
'No punishment for those playing online games. No punishment to victims. Only punishment for service providers, advertisers, promoters and who support financially to such games,' a source said on Wednesday.
Through this legislation, the government aims to promote e-sports and give them legal recognition.
This bill will help in providing legal support to e-sports. Earlier, there was no legal backing for e-sports, sources said.
'We have interacted with the 3rd segment of the online gaming industry. We tried to impose GST also, but the challenge continued. We had no option but to choose society for the welfare of people,' a source said.
For the promotion of e-sports, which has been recognised as a legitimate form of competitive sport in India, the Ministry of Youth Affairs and Sports will establish a dedicated framework. Online social games will also be promoted by the government.
It is the online money game, according to sources, that is a big problem for society. Several reports of suicide, violent attacks and other challenges were reported, the sources added. 'Fraud and cheating are happening through these games and several families are ruined.'
The government believes that the harms of addiction, financial losses, and even extreme consequences such as suicides associated with online money gaming can be prevented by prohibition of such activities.
There are reports of money laundering and terror financing, the sources added.
Failing to fulfil the law, once enacted, can attract imprisonment up to 3 years and/or fine up to Rs 1 crore for offering or facilitating online money gaming. For advertising money games, and imprisonment up to 2 years and/or fine up to Rs 50 lakh may be attracted. for financial transactions related to money games, imprisonment up to 3 years and/or fine up to Rs 1 crore is being provided.
Any repeat offences may attract enhanced penalties, including imprisonment of 3-5 years and fines up to Rs 2 crore. Offences under key sections to be cognizable and non-bailable.
The central government may authorise officers to investigate, search, and seize digital or physical property linked to offences, and officers would be empowered to enter, search, and arrest without warrant in certain cases of suspected offences. (ANI)
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